Posts Tagged ‘rs’
Parche 3.1 esta semana
Posted by: Cicely in Strategy Guides on June 26th, 2009
After many weeks of changes, rumors, tears and joys, the 3.1 patch, known as The Secrets of Ulduar is light this week.
Many, many changes we’ll see. Since the expected dual specialization talents to the inclusion of the tournament Argenta, through the new course Ulduar dungeon, where you’ll first bosses in “hard way” that will challenge the most experienced players in exchange for large rewards.
You can see the rest of the news by clicking Read More.
Maple Story Introduction
Posted by: Cicely in Strategy Guides on June 25th, 2009
Whenever I look up lists of the top MMORPGs, Maple Story is always in the top ten, and is usually the only one listed that is free to play. I downloaded the game this last weekend and tried it out, to see why it ranks so high among all the other pay-to-play games.
Visually, the game is adorable. All characters are chibi-like, round, small and cute. There are limited customizable options when making your character, but they change to reflect their weapon and armor. The models for the NPCs are also limited, and you think you’re seeing the same character over and over, but they have a different name under them. Sort of like in Pokémon, where a model for a character represents their type, like all Bug Catcher Boys will look alike, but have different names. The monsters you will encounter fit right in with the look, but still distinguish themselves as the enemy. I saw a girl riding a pig mount, and it looked much friendlier than the pigs I encountered in the wild.
The environment is really colorful. The foreground is very clear while the background is blurred out. It gives the environment more depth. Still, the game has a 2-D side scroller look. It actually plays like an 8-Bit Nintendo platformer, with Nintendo 64 graphics. I could see this game move to the Nintendo DS and fit right in with the games there.
The introduction part of the game is about the first ten levels. You start on Maple Island. You take on a few quests, and venture across screens, separated by glowing portals. You fight snails, tree stumps, slimes, mushrooms, pigs, and bigger mushrooms. Quests are the standard “collect so many of this item” or “kill this many of this monster” or “talk to this person.” The other kind of quest is a trivia challenge. You are asked questions about information NPCs have told you, just to test if you were paying attention. I suppose this might be helpful for younger players, to help them remember. I found this to be tedious. You can become a Warrior, Bowman, or Thief at level 10, but a Magician at level 8. I know this because I was told by no less than five NPCs, and had to answer the question about this in two different trivia quests. I also know it is Maple Story’s Fourth Anniversary, because many NPCs told me, and told me again every time I leveled. If you’re someone who does not like to read quests, this might be off-putting to you.
Another thing I was told repeatedly is that Maple Island, where you start, is an easy, introductory place. Victoria Island, where most of the game takes place, is much harder. No less than three NPCs told me that the Orange Mushroom is the most difficult monster on Maple Island, but it is nothing compared to the monsters of Victoria Island. I was disappointed to arrive at Victoria Island to fight the same snails, slimes, and even the Orange Mushroom again. It wasn’t until I found pigs with ribbons tied around them that I found a more difficult monster than the Orange Mushroom. Though those mushrooms are pretty fierce, doesn’t that picture just strike fear into your heart?
Leveling works off an experience system, as with most RPGs. Each level requires more EXP than the one before it. With each level you get 5 AP to spend on stats. Certain stats benefit certain classes. Until you determine your class, you can only put AP into Strength and Dexterity. Not to worry, though, if this is your first time. When you choose your class, it will allow you to reconfigure your points, and will do so automatically, dividing the points as appropriate. Also, when you level, and gain 5 more AP, you can choose to assign them automatically. I’m sure there are those who will find fault in the way the points are divided and insist you assign them yourself, but when just starting out, it’s a nice feature to have. Once the class is chosen, it starts to become more of a game, as your character is distinctly different than other classes.
Nothing is free, so how does Maple Story make money? There are two ways. In game products can be bought with real world money. Certain items can only be purchased this way, and not with Mesos, the in game currency. Players can set up shops to sell in game items for Mesos, but the license to open the shop is paid for with real money. Additionally, there are in game advertisements. I was surprised to find a 7-11 and a Target in the town of Henesys. Maybe I can do my grocery shopping while playing.
My experience with the introduction part of the game was not overwhelmingly fun. The Nintendo side scroller was a nice trip down memory lane, but seems dated, especially for an MMORPG. Also, the interaction with other people was limited, I saw them running around and in the towns, but there was no need to team up with anyone. Now that I’m a Bowman, I will see more of the game, and hopefully work with other players. I will post an updated review when I’ve seen more of Victoria Island
More content for Warhammer Online in June
Posted by: Cicely in Strategy Guides on June 25th, 2009
GOA and Mythic, the studio of Electronic Arts, today announced the extension of weapons for their massive success online game Warhammer Online: Age of Reckoning.
This extension provides a variety of new content for players, including two characters very Expected: the slices and the dwarf orc Matador, a new dungeon area called the ‘Land of the Dead “, located in the area of the desert Kings funeral.
To arms, to be distributed free of charge from early March through early June, will include three events in the game, a new scenario vs Kingdom. Realm (RvR), new functions for the section “The war between the realms of Warhammer Online website, the opening of the official forums of the game and a free trial version of it.
“The launch of Warhammer Online: Age of Reckoning has resulted in only the first step in our goal of developing an excellent MMORPG with which users will enjoy for years to come. In the coming months, we will to give our players the first of expansions planned for the game, “revealed Mark Jacobs, vice president and general manager of Mythic Entertainment. “With the inclusion of new characters and a great dungeon, the Tomb of the Kings, which is the spiritual successor of the Darkness Falls dungeon in Dark Age of Camelot, A weapons is a magnificent example of the amazing amount of free content that we will offer players of WAR now and in the future. ”
Below we offer the complete program for the expansion of weapons:
Event ’staunch Rivals “(March): passed allowing access to the prerelease of the new characters, and the Matador herd. The event will also include the winding tower, a new scenario based RvR themed chaos.
Two new races arrive at WAR (March): the slices and the dwarf orc Matador respond to the call to arms.
Event “Beyond the Dunes” (April): soon reveal the details. Event “Awakening of the Kings burial” (May): the race between the players on the Order and Destruction begins to unlock the Land of the Dead for his kingdom.
Launch of the ‘Land of the Dead “(June): the deserts of Nehekhara open to players and include a new RvR dungeon area. To get to enter the Land of the Dead, the kingdoms contenders must fight for control of the area to access dozens of public mission, liars flask and an extensive new dungeon, the Kings burial, crawling in search of the Urn of Souls
Filefront does not close its doors
Posted by: Cicely in Strategy Guides on June 25th, 2009
News WOW-ESP Finally, and making clear that it was not closing, or cancellation of this closure is an April Fool’s, Filefront has announced that their will continue to provide hosting services as before.
Its creators have decided to buy the original site to prevent their disappearance and continue to operate as’ve been doing it since 12 years ago.
We are Feral Druids makeup!
Posted by: Cicely in Strategy Guides on June 24th, 2009
Yeah. After many months promising this update is finally seeing the light.
And it’s great that the next patch will have, among other developments, including new skins for forms of Bear and Cat Elf and Tauren druids.
Blizzard shows on its official website the appearance of some of the colors that will have provisional Bears of the Horde.
We also discussed in this web that the color of the horse will be one or the other depending on the color of skin you have (in the case of Taurus) or the hair color of our character (in the case of Night Elves).
You can see the image of the colors of the bears (Tauren) by clicking on Read More
First images of Warhammer Online
Posted by: Cicely in Strategy Guides on June 24th, 2009
Mythic Entertainment has distributed the first images of Warhammer Online, the massively multiplayer online game, previously developed by Climax development study
4GOA Warhammer Online in Europe published
GOA, France Telecom’s subsidiary dedicated to online gaming, announced today that it has reached an agreement with Mythic Entertainment to distribute, the next 2007 years, the online game Warhammer Online: Age of Reckoning. With launch scheduled for late 2007 in both Europe and North America, including Player vs. Player, Player vs. Environment and kingdom against kingdom.
“We are excited about this new partnership with Mythic and the opportunity to continue working with their teams after 5 years of experience in common,” commented Ghislaine Le RHUNE, director general of Goa.
“Warhammer Online has an extraordinary potential and we intend to give this game the attention it requires. Mythic’s expertise in creating complex PvP elements which ensures opportunities for fun in the long run will be allowed to WAR a totally unique game. Also, with the extraordinary richness of the Warhammer universe, epic adventure, humor and a very intuitive gaming experience, we have all the ingredients to make it a great success. We are eager to offer this game to the European players. ”
“The initial partnership between Mythic and GOA allowed Dark Age of Camelot was the number one MMORPG in Europe for many years,” said Mark Jacobs, President of Mythic Entertainment. “With WAR our goal is to make assault on Europe and reclaim our leadership in the European market.”