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	<title>Player-kill News</title>
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	<link>http://www.player-kill.com</link>
	<description>Player-kill News</description>
	<pubDate>Wed, 03 Mar 2010 05:46:00 +0000</pubDate>
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		<title>Global Agenda by Luis Quesada</title>
		<link>http://www.player-kill.com/2010/03/global-agenda-by-luis-quesada/</link>
		<comments>http://www.player-kill.com/2010/03/global-agenda-by-luis-quesada/#comments</comments>
		<pubDate>Wed, 03 Mar 2010 05:46:00 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1343</guid>
		<description><![CDATA[An opinion is just that and as such should be. Experience and  expertise in something. Today I have to talk of Global Agenda, a game that I  have followed closely, since before its first beta. I was lucky enough to try it  in stages, I have read thousands of promises and patch [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr">An opinion is just that and as such should be. Experience and  expertise in something. Today I have to talk of Global Agenda, a game that I  have followed closely, since before its first beta. I was lucky enough to try it  in stages, I have read thousands of promises and patch notes promising a brutal  experience, I have seen the famous video of the recon killing an elf, and all  that I get excited.</div>
<div dir="ltr"></div>
<div dir="ltr">
<div dir="ltr">First to say I like a phenomenal game, but with many, many  limitations that today many games have already crossed. It&#8217;s a fun game, but  with a short life, will become repetitive and monotonous as we focus on  something. As a lover of MMOs I search for a true virtual world, that even while  I sleep is still beating. On this basis shall speak of this game. I really think  a &#8220;shooter&#8221; very entertaining and fun, but for what we provide, we have  completed many more titles.</div>
</div>
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<div dir="ltr">
<div dir="ltr">I say &#8220;shooter&#8221; because to me it&#8217;s nothing more really to give us a  system of advance weapons, armor, etc, etc, I have degrees in as the new Call of  Duty not called MMO, the same Battlefied Bad Company 2 from my point of view has  a more complete feed system and it is still a &#8220;shooter&#8221;. As I said once, and I  have discussed with some members of this community, the AVA system is not enough  to call it MMO really this is as simple as PvP items and their results will  paint the map in one color and another.</div>
</div>
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<div dir="ltr">
<div dir="ltr">If we want to give it a more camouflage course Crafting system with  which we can improve our character, but really if we are honest, any genre  aficionado will notice vain and unimportant. What seems even stronger, is that  few months ago a game as &#8220;CrimeCraft&#8221; became free due to their bad reviews, I do  not understand because they have taken note and changed it. Global Agenda offers  little more or less the same as the previous one, seems not to have read  criticism of CrimeCraft. I want to be honest with you, but for me a screen just  PvP and PvE are interconnected by a map of expected, actually have changed the  starting screen for a shooter with a mini map by which you can jump and buy dye  while you wait. I can understand the lure of virtual world and force me to pay a  monthly fee to live there to go crazy over one but please do not make me pay for  it.</div>
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<div dir="ltr">
<div dir="ltr">Nor do I say that is not a product not worth it, but if it really  hurts the monthly maintenance. What if I have attracted much attention is that  many features that were enabled in the beta release are capadas. We can freely  walk through the lobby while we see half the shops are closed. I really look  impressive that we want to charge for something that a lot of games we offer,  &#8220;vehicles? How many games today offer us this?, This is an example and a map  that is supposed conquest, no longer reflecting battles is tiny on a map, there  really is no interconnection between them, you can not cross walk, persistent  world I doubt it.</div>
</div>
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<div dir="ltr">
<div dir="ltr">This game will be and as I have tried, very funny, but many people  like me, has noticed that the fun does not require a monthly payment. Your  proposal and your idea is very promising, but obviously will have to develop  much more, today, this lack of content. Another important point is the  inequality of classes, only having four should have looked more, I can find with  a robotic they even lost their stage win more than the opposing team&#8217;s best. As  I see classes as normal retail price, which may focus on the branch of sniper  skill and others should use to download a two-shot goal, many times with the  first shot you know where you do not stop and get the second shot, which no  skill is less potent than the first. After months of beta, thought this would be  solved, but they have not, get on stage and seen as a DPS medic finishes first  in front of a pure DPS seems unreal, do not say you should not hurt the doctor,  but we all know that the DPS of a hybrid class should never reach a pure  class.</div>
</div>
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<div dir="ltr">
<div dir="ltr">These are small details that after a trial period in beta, are  doing something to hurt in this great game. Finally one last thing, we end  European and American servers, but at eight o&#8217;clock we meet with forty scenarios  course in America and only fifteen in Europe is telling us something, where is  the people? It is more a question I would pass them, and saves more than the  mode of pay per play is normal, and be micro-payments or monthly payments, &#8221; we  are willing to pay for everything?</div>
</div>

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		<title>CABAL ONLINE II is being developed</title>
		<link>http://www.player-kill.com/2010/02/cabal-online-ii-is-being-developed/</link>
		<comments>http://www.player-kill.com/2010/02/cabal-online-ii-is-being-developed/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 05:22:56 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1341</guid>
		<description><![CDATA[ESTsoft is focus more this year, on the one hand Howling Sword (already MMORPGHispano we have told in a few days) and on the other hand, Cabal Online II is being developed. Cabal Online gross sales continue to grow year after year. Cabal Online enchanted 1000s of players global since its launch back in 2005, [...]]]></description>
			<content:encoded><![CDATA[<p>ESTsoft is focus more this year, on the one hand Howling Sword (already MMORPGHispano we have told in a few days) and on the other hand, Cabal Online II is being developed. Cabal Online gross sales continue to grow year after year. Cabal Online enchanted 1000s of players global since its launch back in 2005, Cabal Online gross sales continue to grow year after year. The Online Cabal&#8217;s global sales arrived at 100 billion won (approximately 64 million euros) in 2009. According ESTsoft, Cabal Online II is being developed following the rationales include: popularity, abundance, quality and unique product. ESTsoft is seeking concordance between the game solo and team play, standardised building dungeons and stories for each of the classes disposable in the game.</p>

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		<title>CryTek is working on a MMO FPS</title>
		<link>http://www.player-kill.com/2010/02/crytek-is-working-on-a-mmo-fps/</link>
		<comments>http://www.player-kill.com/2010/02/crytek-is-working-on-a-mmo-fps/#comments</comments>
		<pubDate>Sun, 07 Feb 2010 02:15:08 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1339</guid>
		<description><![CDATA[With Crysis 2 as the launch of 2010, it appears that Crytek is  already in the process of developing their next big title.

According to a  profile on Linkedin, Crytek is working on an &#8220;unannounced MMO FPS. The profile  in question belongs to Yegor Bondar, Crytek Kiev Crytek designer who has worked  [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr">With Crysis 2 as the launch of 2010, it appears that Crytek is  already in the process of developing their next big title.</div>
<div dir="ltr"></div>
<div dir="ltr">According to a  profile on Linkedin, Crytek is working on an &#8220;unannounced MMO FPS. The profile  in question belongs to Yegor Bondar, Crytek Kiev Crytek designer who has worked  in Crysis and Far Cry, Crytek created great games.</div>
<div dir="ltr"></div>
<div dir="ltr">At the moment there is no  known record of &#8220;unannounced MMO FPS&#8221; referenced Yegor profile Bondar in  Linkdin, remain vigilant to any information on the part of Crytek or Yegor own  Bondar.</div>

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		<title>New page on Blizzard&#8217;s Battle.net account security</title>
		<link>http://www.player-kill.com/2010/02/new-page-on-blizzards-battlenet-account-security/</link>
		<comments>http://www.player-kill.com/2010/02/new-page-on-blizzards-battlenet-account-security/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 05:56:25 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1337</guid>
		<description><![CDATA[The security of the accounts of players using Battle.net has always  been a priority for Blizzard Entertainment. These pages are the result of an  enormous effort to provide the information and tools to identify intrusions into  your account security.


Useful and interesting information for all users of Battle.net  accounts, and now that [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr">The security of the accounts of players using Battle.net has always  been a priority for Blizzard Entertainment. These pages are the result of an  enormous effort to provide the information and tools to identify intrusions into  your account security.</div>
<div dir="ltr"></div>
<div dir="ltr">
<div dir="ltr">Useful and interesting information for all users of Battle.net  accounts, and now that has increased substantially increased the theft of  accounts of World of Warcraft players.</div>
</div>

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		<title>Fifa Online comes to Europe, the beta sign up now</title>
		<link>http://www.player-kill.com/2010/02/fifa-online-comes-to-europe-the-beta-sign-up-now/</link>
		<comments>http://www.player-kill.com/2010/02/fifa-online-comes-to-europe-the-beta-sign-up-now/#comments</comments>
		<pubDate>Mon, 01 Feb 2010 08:09:07 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1335</guid>
		<description><![CDATA[Electronic Arts announced today the arrival of European territory  FIFA Online. A free football game that will definitely attract many soccer  lovers in this saga.


Players who have a broadband connection and a PC is not too old may  qualify for this title that had more than 30 licenses for different leagues and [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr">Electronic Arts announced today the arrival of European territory  FIFA Online. A free football game that will definitely attract many soccer  lovers in this saga.</div>
<div dir="ltr"></div>
<div dir="ltr">
<div dir="ltr">Players who have a broadband connection and a PC is not too old may  qualify for this title that had more than 30 licenses for different leagues and  500 clubs in soccer. And as in other titles in the series, players will be able  to purchase, improve skills and build your dream team.</div>
</div>
<div dir="ltr"></div>
<div dir="ltr">
<div dir="ltr">The beta will start this Feb. 3 and it is possible to register to  attend. The game is scheduled for release in June of this 2010. The game will at  least initially in English and will be totally free (Free2Play) although as  usual with a store count of objects to acquire enhancements.</div>
</div>

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		</item>
		<item>
		<title>Attacker or the scammer?</title>
		<link>http://www.player-kill.com/2010/01/attacker-or-the-scammer/</link>
		<comments>http://www.player-kill.com/2010/01/attacker-or-the-scammer/#comments</comments>
		<pubDate>Tue, 26 Jan 2010 04:25:29 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<category><![CDATA[vgoldzone scam?]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1332</guid>
		<description><![CDATA[The event of hаck havө been concluded, after some investigation Vgoldzοne finally bring thө іssue come to light.
According to the Vgoldzone customer ѕervice&#8217;s memories, thөre was а pseudonym foг &#8216;customer&#8217; came online whose remarks were very weiгd. First һe saіd һe һad а following ordeгs nөed to be processed. According to thө information he provided [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-family: Arial;">The event of hаck havө been concluded, after some investigation Vgoldzοne finally bring thө іssue come to light.</p>
<p>According to the Vgoldzone customer ѕervice&#8217;s memories, thөre was а pseudonym foг &#8216;customer&#8217; came online whose remarks were very weiгd. First һe saіd һe һad а following ordeгs nөed to be processed. According to thө information he provided customer service found no oгder at all. In oгder to Ьe pгudent, customer service girl informed thө Financө Department to verified whether it is left out οne order for &#8216;customeг&#8217;. Bοth parties have confіrmed thаt thөre was reаlly nο such orders. Therөfore most good conjecturө wаs that this &#8216;customer&#8217; placed an order οn οther siteѕ Ьut cаme to tһe wrong place. Customer Serviсe adνiced &#8216;custοmer&#8217; to cһeck and mаde surө his order, Ьut this angry man stated Vgoldzone scaм then offline.</p>
<p>The next day this peгson сame online again for anothөr pseudonym &#8216;Applicant&#8217;. He ѕaid that would liĸe to have a joЬ οn Vgoldzone and demandөd а fгee gold as а reward. The customer servіce girl thougһt іt was а joĸe guests, she politely refused. But thө word &#8216;Apрlicant&#8217; left before depaгture гeally sһocked the timіd girl. He stated һe ωould lөt Vgoldзone pаy fοr him fοr refusal. Although therө are lots of such boring guests everүday, customer service girlѕ nerver put tһe joking woгd іn mind. They did not know the &#8216;Applicant&#8217; would practice his word.</p>
<p>The mystery customer came online for thө third time 3 days later. This time һe usөd &#8216;Attacker&#8217;. Hө һad no communication with thө customer servіce gіrl, аll the dialoguө iѕ only one sentence: Tomorrow іs үour deаd day!</p>
<p>The next daү Vgοldzone&#8217;s websіte had а problem, there&#8217;s no ωay to oрen а web page, or was unable to updat the page οr place thө order. Online servіces tһere is nο waү to өnter. Therefore Vgoldzonө received a large numbeг phone аnd letter complaints from guests inclυded tһe attack who сalled Vgoldzone а scam.</p>
<p>Fortunately, Vgoldзone&#8217;s network maintenance department carгied oυt inspections tiмely to recover ωeb pages ωithin 24 hours and enһance tһe anti-hacking feаtures of wөb. The incident caused tremendous loss, but also taught Vgoldzone to improve security awareness.</p>
<p>The рast fөw days thаt the attackөr appeared again, named himsөlf &#8216;Destroyer&#8217;. He claimөd hiмself was the attacker, although Vgoldzone Web attacks have already settled, Ьut he will destroү Vgoldzone thгough other means,&#8217; I would lіke to BLOG on various large forums and tell everyonө Vgoldzone scam everywһere, sο that you can not sell gold anymore!&#8217; Custoмer seгvice calmly аsked what all of these аcts fοr whаt? His answer ωas sυrprise. He saіd thаt Vgoldzone aѕ а sucһ big virtual gold company sο mean tο give him soмe freө gοld, but аlso rejected his wiѕdom аnd labor, so he wanted Vgoldzone to pay. He will let all the samө comрany as Vgoldzone disappear sooner or later.</p>
<p>Vgoldzone haѕ been tracөd to thө attacker&#8217;s IP, Ьut Vgoldzοne iѕ not going to trace on the mаtter in the end, thө manager of Vgoldzone sаid &#8216;thіs iѕ just a young miѕtake сommitted by а young man. Vgoldzone remіnd theіr peer competitorѕ tο be care for sυch eхtreme gamers.</p>
<p></span></p>

	Tags: <a href="http://www.player-kill.com/category/editors-pick/" title="Editor's Pick" rel="tag">Editor's Pick</a>, <a href="http://www.player-kill.com/tag/vgoldzone-scam/" title="vgoldzone scam?" rel="tag">vgoldzone scam?</a><br />

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		<title>MORTAL ONLINE, DURING THE STRESS TEST AND ITEM FOR OPEN BETA.</title>
		<link>http://www.player-kill.com/2010/01/mortal-online-during-the-stress-test-and-item-for-open-beta/</link>
		<comments>http://www.player-kill.com/2010/01/mortal-online-during-the-stress-test-and-item-for-open-beta/#comments</comments>
		<pubDate>Mon, 25 Jan 2010 01:30:06 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1329</guid>
		<description><![CDATA[Star Vault has been testing these days the cluster of servers that  host the game soon. During the days 19 and 20 has opened its servers to all  registered users on its Web site that has tested the stability of their systems.  It seems that in the coming weeks can be an [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr">Star Vault has been testing these days the cluster of servers that  host the game soon. During the days 19 and 20 has opened its servers to all  registered users on its Web site that has tested the stability of their systems.  It seems that in the coming weeks can be an Open Beta that gives way to  commercial release.</div>

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		<item>
		<title>1000 Keys to divvy Closed Beta Shaiya</title>
		<link>http://www.player-kill.com/2010/01/1000-keys-to-divvy-closed-beta-shaiya/</link>
		<comments>http://www.player-kill.com/2010/01/1000-keys-to-divvy-closed-beta-shaiya/#comments</comments>
		<pubDate>Thu, 21 Jan 2010 09:45:11 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1327</guid>
		<description><![CDATA[In partnership with Aeria Games 1000 today we bring you the keys to  enjoying the Spanish Closed Beta Shaiya MMORGP free. Shaiya is the last game of  Aeria Games and takes several months gaining attention thanks to its innovative  system of play in normal or hard.


The story concerns such as the Alliance [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr">In partnership with Aeria Games 1000 today we bring you the keys to  enjoying the Spanish Closed Beta Shaiya MMORGP free. Shaiya is the last game of  Aeria Games and takes several months gaining attention thanks to its innovative  system of play in normal or hard.</div>
<div dir="ltr"></div>
<div dir="ltr">
<div dir="ltr">The story concerns such as the Alliance of Light against the Union  of Fury. Players must choose one side before creating the character. This choice  limited their ability to choose race and some classes.</div>
</div>
<div dir="ltr"></div>
<div dir="ltr">
<div dir="ltr">The game will not allow you to escape to the other faction, so each  account will be of a faction and you can not talk to the people of the other  faction would not be logical because in game development. The PvP is a very good  system, you can sell support for the other faction in RvR. The find in RvR  battles become 1500 vs. 1500, GvG, Arena, and grief for the people of your own  faction.</div>
</div>

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		<title>All about the Global Conquest Mode Agenda</title>
		<link>http://www.player-kill.com/2010/01/all-about-the-global-conquest-mode-agenda/</link>
		<comments>http://www.player-kill.com/2010/01/all-about-the-global-conquest-mode-agenda/#comments</comments>
		<pubDate>Mon, 18 Jan 2010 01:14:46 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1325</guid>
		<description><![CDATA[Today we bring you a cool FAQ have done Massively boys and one of  our readers, Inahwen has translated for those who do not know English can  understand how the system goes from conquest to Global Agenda.


What exactly does the Global Agenda for crossing the line in a FPS  to a persistent [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr">Today we bring you a cool FAQ have done Massively boys and one of  our readers, Inahwen has translated for those who do not know English can  understand how the system goes from conquest to Global Agenda.</div>
<div dir="ltr"></div>
<div dir="ltr">
<div dir="ltr">What exactly does the Global Agenda for crossing the line in a FPS  to a persistent and complete MMO?</div>
<div dir="ltr">Conquest, friends, conquest is the word. And  now that the NDA has been lifted, we are free to tell all about the gameplay.  The conquest mode is where the Global Agenda contemplate a true real-time  strategy game rather than an FPS. You can own the world alliance of Global  Agenda and reclaim precious resources for building modifications to your agent,  weapons of mass destruction and other tools. But you must protect your  territory, as other alliances may conquer, forcing you to compete for control of  the map.</div>
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<div dir="ltr">P. What is a zone in Global Agenda?</div>
<div dir="ltr">R. A zone is an area of the map  of Global Agenda where agencies are fighting for territory. All areas will have  a &#8220;warm period&#8221; where an area can change hands and can make battles. This will  allow an agency to fight to defend its territory if a majority of its members  are online (connected), allowing players to Logout when the warm period ended.  When finished, the area will be blocked until the next day (not to be attacked).  Each area is divided into multiple hexagons, each of these represents an area.  When an agency controls a hexagon can build facilities to help you defend your  territory and produce items (objects) special.</div>
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<div dir="ltr">P. What my agency gets involved in a conquest?</div>
<div dir="ltr">R. Good question! An  alliance to participate in a conquest and possession of a territory can build  facilities on the map of Global Agenda. Once these facilities are completed we  can produce equipment and components for top-level members of your agency and  also give you more options during the battles of conquest.</div>
</div>

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		<title>BC WARS IN OPEN BETA</title>
		<link>http://www.player-kill.com/2010/01/bc-wars-in-open-beta/</link>
		<comments>http://www.player-kill.com/2010/01/bc-wars-in-open-beta/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 01:24:38 +0000</pubDate>
		<dc:creator>Cicely</dc:creator>
		
		<category><![CDATA[Editor's Pick]]></category>

		<guid isPermaLink="false">http://www.player-kill.com/?p=1323</guid>
		<description><![CDATA[GoldFire Studios, Inc, makers of PokerRPG and BC Wars, today  announced the launch of open beta of its &#8220;prehistoric&#8221; MMORPG playable through  the browser. The final version of BC Wars aims to market the U.S., Europe and  Asia. BC Wars began with its phases of testing in June 2008, and today, almost [...]]]></description>
			<content:encoded><![CDATA[<div dir="ltr">GoldFire Studios, Inc, makers of PokerRPG and BC Wars, today  announced the launch of open beta of its &#8220;prehistoric&#8221; MMORPG playable through  the browser. The final version of BC Wars aims to market the U.S., Europe and  Asia. BC Wars began with its phases of testing in June 2008, and today, almost 2  years later, officially enters beta.</div>
<div dir="ltr">
<div dir="ltr">All accounts have been reset so that all players start at the same  level of play. Wars BC&#8217;s economy is based on real currency, which allows players  to earn money from the game&#8217;s virtual currency, via PayPal, Check or bank  transfer. GoldFire Studios, Inc. was founded in 2002. Resident in Oklahoma  (United States), GoldFire Studios, Inc has developed games based on the browser.  For six years, have developed 4 different games, but none as ambitious as BC  Wars.</div>
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