Guild Wars 2: Some questions and answers with the chief designer

After the last announcement on Guild Wars 2 on its official blog and the presentation of the characteristics of combat and the Elementalist, many questions raised in the community of followers of Guild Wars 2. To try to answer some of these questions Eric Flannum, chief designer for Guild Wars 2, made a small article in the recently released ArenaNet blog.

Eric tries to answer key questions such as restrictions on combining skills, remember that now we can only play with a combination of 5 skills plus another five that depend on the weapon. Another issue relates interesting because we have finally decided not to implement the buddy system (similar to the current heroes), which was one of the first features announced for Guild Wars 2.

You have the full interview on the official blog of our fellow ArenaNet and Guild Wars 2 online (faster than lightning) have also prepared the translation into Castilian for which they prefer.

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