Interview Rob Pardo by WarCry

It is on these 5 turbulent years of WoW. It addresses the following topics: Part 1: - The original goal was to do better than the previous games - WoW has increased society 700-800 people in 4000 - The surprise of the magnitude of the game from the start - his experience as a hardcore gamer before WoW - Accessibility of the game for all that is his goal - the envy of hardcore gamers still dig the ditch with the casus — expand the market for MMOs with WoW - From the number 1 spot in WoW
PART 2: - The impact of future Blizzard games (SC2, D3 …) on WoW - The reasons for the introduction of WoW on battle.net - Their desire to remain a leader in the world of MMO - The desire to Blizzard see the return of former players of WoW - The pride of a game open to all - problems related to the addition of PvP after the fact - of the burden for balancing classes in PvP without impacting PvE - S ‘ they could, he would remove the current operation of thePVP
PART 3: - Choices for Change faction and new features - Harmonization of the game following the evolution of players who become casus - New features make life easier for new players - The impact of the search group in the community - The usefulness of the next research tool Group - The difficulties created by this tool
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