In recent weeks we know the content of the updated 54 which should be up in early December. To see a little clearer I suggest a small review. We had not done an update on the patch notes “that Kiara has announced on its official forum, I must say it is long, very long even, so we decided to make a summary of the patch rather than a literal translation that was not too much sense. This patch notes in a small air preparation of the extension, in effect The EverQuest II team is engaged in a process of welcoming new players and fixes a lot of things that did not work very well and that at all levels.
ArenaNet is the promo for his artbook GW 2: If you offer it, you can choose between three lithographs GW: the procession with the statue of Balthazar side, a scene in the jungle that is sure to these gentlemen … and a mosque flying.
It is on these 5 turbulent years of WoW. It addresses the following topics: Part 1: - The original goal was to do better than the previous games - WoW has increased society 700-800 people in 4000 - The surprise of the magnitude of the game from the start - his experience as a hardcore gamer before WoW - Accessibility of the game for all that is his goal - the envy of hardcore gamers still dig the ditch with the casus — expand the market for MMOs with WoW - From the number 1 spot in WoW
PART 2: - The impact of future Blizzard games (SC2, D3 …) on WoW - The reasons for the introduction of WoW on battle.net - Their desire to remain a leader in the world of MMO - The desire to Blizzard see the return of former players of WoW - The pride of a game open to all - problems related to the addition of PvP after the fact - of the burden for balancing classes in PvP without impacting PvE - S ‘ they could, he would remove the current operation of thePVP
PART 3: - Choices for Change faction and new features - Harmonization of the game following the evolution of players who become casus - New features make life easier for new players - The impact of the search group in the community - The usefulness of the next research tool Group - The difficulties created by this tool
And here is the folder on Cataclysm (the 3rd expansion to World of Warcraft) which landed at WoW-MP. The record currently contains general information about a page for 2 new classes and especially a summary of upcoming changes in areas (a lump on the extension).
This map is available for download in large format in the file. It gives an overview of the phenomenal job that Blizzard is preparing for this extension that promises to change our very vision of the game I would put the folder regularly updated with news on the key.
The Shaman has a bag of bones on the head …
Again, the podcasts coming one after the other at the beginning of the month. The opportunity to summarize the cur last month for some and discuss various topics and for various other (add-ons, history , videos, etc.)..
Azeroth.fr - 39th episode - 3.3 Gigantissima!
WoWTaku - 7th episode - It goes back and it and the icing on MacDonald, the official podcast translated into French (in full): BlizzCast — 11th episode.
World of Wacraft is often the subject of questions and doubts from the outside. We are part of a fairly closed community where the terminology can be complex (AFK, Pull, DPS, HOT …).
And the hierarchical “guildesque” may even seem strange to the uninitiated. Article The world according to “World of Warcraft” Figaro is quite surprising because I think he tries to ignore the conventional cliches. Although of course, must always hook the reader with “the death of a Chinese player” … And obviously, people are realizing it’s not only young people can play this type of game. But is it really a novelty?
Is it really so recent that the community of World of Warcraft is too diverse? Is at the end, the addiction is not a general problem that only WoW, MSN or FaceBook? For my part I think that morals are changing. We can quite reconcile a good family life and play a video game. We can play WoW without being a “no life” or antisocial. Obviously, there are always abuses but This is not specific to World of Warcraft “… So, dear readers, go easy on them, take care of you and WoW is like everything, it must enjoy!
Nerimash Team Blizzard has just posted a message on the official forum on the hybrid classes. Much has been written in recent weeks with sometimes, a little far-fetched assertions. Here is the official position and the policies of Blizzard. Attention when anthology.
The developers want to make a clarification about hybrid classes. For PvE, they consider that there are two types of classes: - If you can change your specialization to play a different role, then your class is hybrid. - If you can not play a different role, even after a respec then your class is pure. There are three different roles, you can indeed be tank, healer, or inflict damage. According to the vision of developers, even if some or many of your talent trees are dedicated to different roles, it always makes you a hybrid. It is possible to organize the roles based on talent trees very specific, as is the case for paladins. However, this is not the case for all classes, this can bring some freshness. So what are the different roles that can take your class count. Therefore, the definition that Blizzard Buffett has hybrid based on the ability of your class to take several roles. The opportunity to serve on several things during a fight, the kind of improvements or the synergy between certain classes is not taken into account. The developers hope that all classes have their place in a raid, with their specific capabilities. Even if you do not want to do something else inflicting damage, your class will always be regarded as a hybrid if it can take several roles. For pure classes, the only way to change roles and start a new character. Over time, there is a risk that pure classes disappear simply high-level raids, if there was no advantage to playing them. The developers believe that ideally, the pure damage classes (hunter , Mage, Warlock and thief) would inflict damage slightly higher than those inflicted by the hybrid classes. However, this does not always happen like that, because many factors come into account, as the skill of players, equipment, latency, or the composition of the group or raid, but also the nature of combat, who sometimes favor one class or another specialty. Contrary to what some players argue, there is no written rule that wants that pure classes inflict 5% more damage than hybrid classes, whatever the circumstances. We have indeed seen that many factors influence the amount of damage. If the developers want the pure classes inflict higher damage, it is simply because these classes can fill a unique role. If your guild or your raid does not need a special character class in the damage, then these classes will not have access to raids. Conversely, other classes were still able to change their specialization and thus play a different role in the short or longer term. The philosophy of the developers has evolved considerably since the release of Wrath of the Lich King, and they wish to continue in this direction for Cataclysm. In the original WoW, every class had a clear role. In BC, they wanted to ensure that certain classes can take several roles. The warriors have been imagined at the base to be the best tanks of the game and now they have the same level as thieves regarding the damage. Conversely, druids, priests, shamans and paladins have been thought to be competitive groomers, but they were much less efficient than pure classes or warriors in respect of damage. However, these classes brought bonuses and enhancements unique and powerful, allowing offset this gap. The contributions of these classes have been democratized with Wrath of the Lich King, the developers want to rethink this system for Cataclysm.
To summarize: Hybrid = opportunity to change their specialization to take another role (tank, care, damage). ≠ Hybrid can take several roles at once. ≠ Hybrid capital improvements and many other bonuses. Hybrid ≠ pure class, there is no difference in level regarding hybrids.