Guidelines for semi-perfect magician

1st: The Creation
what to do here is turn the red cubes until you quit q 4 str, 4 dex (not required) the other points are int and luck (if you have more points in luck because no matter equally to upload).

The 2nd: Changing Job
when you get to lvl 8 (special case for wizards) and you must have 32 int and 15 luck Head to Victoria Island for this q got to go and talk to Shanks southperry (who will charge you 150 mesos to get to Victoria Island)
Victoria island when you get to buy a ticket to Ellinia or walk you go up there
q then get to go to Ellinia Homeowner q is the highest in the city there is Grendel the really old q asks you to take at least 20 points to become a magician int.
The 3rd: The magician skills to:
Congratulations you are already a magito ^ ^

now you have to put the skills of q follows from lvl 8-30:
8-1 SP (skill point) in Energy Bolt (only 1)
9-3 SP into MP Recovery
10-2 SP into MP Recovery, 1 SP into MP Increase
11-3 SP into MP Increase
12-3 SP into MP Increase
13-3 SP into MP Increase (lvl 10)
14-3 SP into MP Recovery
15-3 SP into MP Recovery
16-3 SP into MP Recovery
17-2 SP into MP Recovery (lvl 15), 1 SP into Magic Claw
18-3 SP into Magic Claw
19-3 SP into Magic Claw
20-3 SP into Magic Claw
21 - Save SP (when your Magic Claw lvl 10 is a double mp and you still do not have much to spend)
22 - Salva SP
23-9 SP into Magic Claw
24-1 SP in Magic Claw (lvl 20), 2 SP into Magic Guard
25-3 SP into Magic Guard
26-3 SP into Magic Guard
27-3 SP into Magic Guard
28-3 SP into Magic Guard
29-3 SP into Magic Guard
30-3 SP into Magic Guard (lvl 20)

Now you explain to each q is:

Energy Bolt:
base damage is 17 and 15% mastery for each skill point you get your damage goes up from 2 in 2 for every 2 SPs his master rises 5%

This attack is the basic of every magician is not very good for 2 reasons:
is a little delay in the scheduled castes and Monstro why you can easily attack.
can not cross obstacles (ground, walls, etc.).
* Attack and master
Lvl 1: base damage of 17, used 7 MP, 15% mastery
Lvl 20: base 55 damage, 14 MP used, 60% mastery

Magic Claw:
base damage is 6 and 15% mastery for each skill point you get your damage rises from 1 to 6 Lvl 2 and q rises by 2 SPs his master rises 5%
this is the attack maleado the magician (not the wizard), for 2 good reasons:
Double-Attack
-If this attack can cross barriers
Lvl 1: base damage of 6, uses 10 MP, 15% mastery
Lvl 20: base 40 damage, 20 MP used, 60% mastery
although it appears that the energy bolt is better for the difference in attack, this is not true because the energy bolt base maximum damage is 55
Magic claw 40 and the double attack but it is as if off base damage of 80 (though of course in their first LvLs is very ugly).

Max MP Recovery:
Its base is 3 mp RECOVERS per second, per Lvl can you get more MP recharge, this skill is a small formula to calculate their recovery:
Skill Lvl x (your lvl / 10) +3
is the second most important skill of the magician.

Max MP Increase:
This is the main skill for any magician that this is going to raise the amount of MP you have for each LVL.
This skill is the first q q subir you like this table in my skills really believe that you need a lot of MP, you understand how it works.
for every lvl you get 20MP and for every point (q is 10) multiplies the amount of MP you why you should climb this skill immediately to get more MP.

Magic Guard:
Lvl 1: 4% of damage taken goes to your MP, for 30 seconds, use 6 MP
Lvl 20: 80% damage taken goes to your MP for 600 seconds, uses 12 MP
This spell causes the attacks to your HP go to your MP.
like this:
for each skill you get will absorb more damage to your MP qa your HP
We explain with an example that is so important this skill:
the magitos are very weak and receive more damage, and apart from that I do not have much life that I’m Lvl 5x q 685HP is anything but a pittance of 2850MP and when you go to kill the Balrog q 1500HP not low or a second hard therefore this is a good skill to q part of this damage will be so when the MP fights with Monstro q are too strong for a mage.

Magic Armor:
Level 1: +2 WD (defense attack), lasts 20 seconds, using 8 MP
Level 20: +40 WD, lasts 400 seconds, uses 16 MP

This skill is not good to mention that only q te da def.
easier with a short example:
from q serves 40 def against a Balrog xD (not easy)

This basically ended with the semi-perfect magician.

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