Archive for April, 2009

Control of population in World of Warcraft

World of Warcraft is suffering from something that many games have envy: over population, so that Blizzard Entertainment has a new system where possible to alleviate the inconvenience posed by long queues for access to servers playing at peak times. The system disables the creation of new characters when a realm has a waiting list to access the same account with no characters in it. This measure will limit the population growth in super-population servers during peak hours and provide a better service game experience to players. Users who already have characters on these servers if it can create new avatars but has a waiting list.

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Some Quesions about Warhammer Online(2

We can say that one of the main reasons for the various delays of the video game is the dialogue between betatesters?

Yes Although both. The first is that when we started the project we were an independent study, because our finances were limited, we had less money, we had far less personal, less time to do what we wanted, dates and so on. When Electronic Arts took an interest in the project gave us many things, many more resources, bags full of gold among other things, more people and more time is before the EA came on stage we thought that would be great if we could include this in the game, but due to time or personnel it was impossible to us. So we can not regard the delay as conventional delays but we are trying to bring all ideas to not throw an incomplete game, we want a perfect game and that takes time. That would not make sense to leave behind ideas that make the game much more attractive than it was at first.

Prepararéis downloadable content for the launch of the game?

In this type of games are always a? Adding new content, patches, changes, adjustments, etc.. And of course, it will launch free downloadable content, as we did in Dark Age of Camelot with the concept of housing (have your own house, etc.).

Do not believe that 55,000 copies of the edition collector seem somewhat low for an entire continent?

The problem is that when we create a collector’s edition are doing a few things. The first is that we are rewarding the most video game fans, and you’re seconds? Adding greater value to the game. It has to be special, we can not invade the stores collector editions because then it would not be as special as he really is. Warhammer also has some of collectibles in his game, and we are collecting also rewarding in its digital version. We do not want people to think that after the first batch of collector’s edition will be another, because then it would be pointless. We want to reward those who are leaving the skin to the game.

Something you want to tell prospective buyers of the game?

You want! Enjoy your hobby. Choose a side. Choose a battle.

Thus we have a game like that would certainly not only to fans of this particular franchise, but we are sure to please anyone MMORPG player games, with some differences that are essential for those gamers who are tired of playing always the same games. The game will Espa? During the autumn? Or present? Or, translated into Castilian, although not yet confirmed if the voices are dubbed. While waiting for new ads and images we can only thank EA Mythic and GOA for giving this interview.

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A news about Maple Story

The games are persistent online worlds that are often the cause of love stories that end up in serious relationships in real life, but at other times are also less romantic setting for activities such as the celebration of funerals, theft of property or the sale of objects and virtual money in exchange for real money.
In Japan has just taken place that could include an event in the latter group: 43 years a woman could go to jail for destroying the character of her virtual ex-husband.
The woman is accused of accessing an unauthorized person
The woman and the victim had a long love affair in the game Maple Story until man decided to end the virtual marriage without notice. The woman, offended, decided to take revenge, accessed the account of his ex-partner, and removed the character.
It has now been charged for hacking and faces a possible sentence of five years’ imprisonment or a fine of $ 5000.

Convicted of virtual theft
A few days ago there was a similar case in Holland, where two youths of 14 and 15 years respectively, were sentenced to 360 hours of community service for forcing another boy, through threats and beatings, to deliver several items in a virtual game .
“These virtual objects are goods [under Dutch law], so this is theft,” the court about its decision.

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Some Quesions about Warhammer Online(1)

How did the idea of the battles between kingdoms? Was planned from the beginning?

In fact it is something that We plan in the study for almost eight years. If we go back to Dark Age of Camelot, which was launched in 2001, we see a game that was in his day did not have a good PvP (Player vs. Player) competitive in the market of MMO, but I already had something of RvR (kingdom against kingdom) featured in Warhammer Online, but clearly involute. People responded very well in the game mode of Dark Age of Camelot and was much more successful when a small study or as the thought “please, someone to play our game” … and suddenly we see a good response to title. So we can say that the RvR of Warhammer Online is a perfect evolution of our previous game, Adding more elements to the gaming experience would be better for the player.

So if you’re in the middle of a mission, or if you are completing a book of knowledge, if you’re going up a level, or by public mission, it is all part of war, RvR that populate the game because it’s basically one of the central cores that support the game.

Think that people who know nothing of the franchise will find attractive the Warhammer game?

Yes, we think so. No need to know anything about Warhammer to play, it’s just an Added. The experience is much more dense if you know the saga, it is clear, since Warhammer has 25 years of history that will be reflected in the game. Still, those who do not know say, “Oh, so this is what living in Warhammer, interesting.” There are many ways to enjoy the game, with the book knowledge we can all learn at any time. We could compare the experience of the history books like those of Tolkien, which have a remarkable background in history. In addition, the game has some pretty interesting, so many players think: “Well, I play a game where you can do that” (referring to RvR).

If we look at other game genres like sports, driving, etc.., We have two important things: they are cooperative, the play with other people, and also because they are competitive play against other people to win. In MMO the concept of society is very important, you can be exploring the world alone, but what makes our RvR is next to all, gives you a purpose, a group, a team gives you something with which team and when people experience the game that makes sense, because it is something they are doing in their real lives, they just do not realize they are doing in video games like ours, so they almost always respond positively to title.

The game requires a monthly fee to play. ? Players can buy prepaid cards?  Or you may only pay by credit card as I spend in titles like Age of Conan?

There will be different modes of subscription for the game, we do not know yet exactly how the item will go but we are considering the offer prepaid cards in addition to using credit cards. It’s something that players expect, and somewhat logical.

In the process of open beta, “what were the main problems found betatesters?

The truth is that most problems have been they who have to have a balance in the game, you know, develop and refine what we were commenting along its line. We invite you to a little more? Oy had the opportunity to fix problems with them, and amended several times in the game according to the experts. We commented that the game could be an interesting point of the game in particular if performed in another way. We closed the beta, and began to make major changes in the game, shortly after they teach? Abama changes to see if it was what they were waiting, so we can say that there was a constant dialogue between us and the betatesters, which is something that many developers do not, and should, as only used to find bugs and then launch the game to market.

Betatesters are part of our internal development of the game, you listen, look for communication, and offer us suggestions when we finally heard, and it was essential to prove the RvR experience, proving the public mission, the book, and so on.

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Information on WOW

System Skills
The objective of the skills is to allow the character to choose secondary skills. So the attributes go up automatically when you level up your character.

Talent System
Talents give you another possibility to customize your character and diferenciarte of the other players of the same class. Players can open the talent interface by pressing the button inside Spells Talents and Skills, or pressing the hot key “N”.

Resistors
When a spell is cast upon you, you have two chances to resist the spell. The first is a direct comparison of the level. If the pitcher has a level much lower than yours, chances are high that the spell is fully resisted. If it is much older than you, then the chance to completely resist it is very low (less than 1%). If you resist you’re not affected by the spell.

The second opportunity is when the score of resistance comes into play. Your score is compared with the resistance level of the caster. The higher the ratio between the score of your resistance and the level of the attacker, the more likely are you to resist the spell, up to 75%. Against most spells, this is a second check to resist the effects completely, but to direct damage spells (spells that do the damage on impact, such as Fireball, Mind Blast, and Earth Shock), the second resistance is the percentage of damage that prevents the media.

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Age of Reckoning ——Warhammer Online(8)

Entrevista——After the game we had the opportunity to interview Josh Drescher and Kate Flack, director and producer of the game content, respectively, among those jokes and talking perfectly answered the following questions in writing.

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My knowledge of Maple Story(3)

The special characteristics of the players can be noted in the attack, speed and weapons. It is common to see warriors with heavy damage but slow at the time of attack, archers and good speed but low damage. The weapons vary greatly because of the warriors in 3 Job (so to call forward), and that usually specialize in 6 types of weapons according to a chosen career. The spearmen often use 2 types of weapons: the rods and spears. The squires to like sword fighters can use a hand or two, but if you want a weapon other than sword each has only one option: if the decks squires, or axes in the case of the wrestlers. Wizards whatever kind can choose between the sticks, canes and swords with magical attack. The thieves are murderers used if claws that enable it to start throwing, which have more damage while costing more, it is normal for a murderer to buy 6 more to be throwing something that has a limit of use, which makes the character has to continually refresh. If the thief becomes a bandit just knives. In the case of the archers, if they become used crossbowmen crossbows and bows are rangers will continue using.
The game world is very different, that’s why I can not see a world map with the same the other, between the worlds can be mentioned: Maple Island, Victoria Island, Orbis, Ludibrium, among others.

That there are monsters of all kinds from snails through giant dragons and pirates. It is normal to note that the higher the level of the best monster items, experience and give money. You can also see the weaknesses to a certain type of item such as lightning, ice, fire, poison, and the divine, the latter element can only be used from magicians who become priests in the future, and the champions, coming to be the squires with 120 level after the Job 4.

From level 10 to 8 in the magicians, the characters start to gain 3 points of special abilities (skills) after a top level, which are used to enhance the powers acquired after the respective step. Also acquired points improved natural increase of damage, since it always starts to play one of these will receive 5 points to improve, either force the warriors, archers in the skill, luck on the thieves and / or intelligence in the wizards. These points are vital in order to use the weapons and clothing of different characters.

It should be noted that if a person comes to die whoever loses experience, only for thieves lose less fortunate.

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Creat a Character on WOW

Customization options in the character creation

-Skin color
Cara -
-Hair Style
-Hair Color
-Facial hair - a lot of women have facial features that change when you press the buttons on facial hair.

Attributes

Strength
-Increases your attack power with weapons of Melee.
-Increases the amount of damage you can block with a shield.

The force does not affect the chance of critical. Might is not better your chance of blocking, but the amount of damage blocked if successful. This amount is partly determined by your strength (and the other by your shield).

Agility
-Increases your attack power with ranged weapons.
-Increases your armor.
-Increase opportunities for critical damage.
-Increases the chances of dodging attacks.
Rogues-largest gain a bonus to agility to dodge the other classes.
-Hunter & Rogue: Increases attack power with weapons of Melee.

Vitality
-Increases the life.
Intellect
-Increases the speed at which you improve your skill with weapons.
-Increases your mana points.
-Increases the chances of critical hit with spells.

Spirit
- Increases the regeneration of life and mana. This attribute affects regeneration during a fight and beyond.
-The Spirit also increases the chances of weapons proc. (NDT: the weapon proc is performing any effect this has. For example, a weapon that sometimes do extra fire damage.)

Weapons
Attack - Attack Rating.
Power - Power Attack.
Damage - Damage of the weapon.

Armor
Defense - Scoring Defense.
Armor - Reduction of physical harm.

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Guid for the New WOW Player

When you’ve entered the game, you’re in an area for new players.

Knowing the controls
First, you should familiarize yourself with the interface. Check the controls and read tips that come out for a better control of your character. After knowing the basics, It’s time to play!

Find a mission!
NPC (Non-Player Character - Character is not controlled by one player) tend to have missions for you. These characters have an exclamation point (!) On their heads. Go and talk to them (by clicking the right mouse button on these characters). Move around each NPC to have a (!) On its head and see what they want you to do.

Find a coach in your class or you fight!
You should find a trainer for your class, which is near the area where you started in your city. However, many players decide! Start immediately with the action and search for your first mission!

Objectives
Click the left mouse button selects a target and a right-click interact with it.

Life
You can eat different foods to restore your health quickly. Click on the icon of food in the actions panel (bottom left of the screen). You can not eat while in combat.

Maná
You can drink water to regain your mana quickly. Click on the icon of drink, in the actions panel (bottom left of the screen). The mana regeneration is interrupted if you use some other ability or get in combat.

Fighting
You can cast spells and use special abilities against the enemy by clicking on the buttons at the bottom of the screen.

You can attack a hostile attack by right-click on it.
Selecting aggressive monsters
A lens with a red selection circle will attack you if you get close to him.

Rising level
You can learn a new talent in the interface ‘talent’. You can access this interface by clicking the button ‘character’ in the actions pane, and then selecting the tab ‘talent’.

A level 3 or 4
You can go to your trainer in the area where you begin to play and learn a new skill. Your coach will be near the area where you started, but you should look a little. You can ask for help to other players if you’re not. The coach of your class will display below your name, class you are.

Changes in reputation
You can look at your reputation with respect to other players around the world in the character panel, the tab ‘reputation’. This will show you what others think of you and how to react. You can change your reputation through various methods in the game as the battles and missions.

Plunder your first order
Click the right mouse button on the corpse of a monster to do what they wear. Then you can pick objects by clicking the right button on the panel of ‘plunder’ (loot). In this way, the objects are automatically transferred to your bag. Now you can click on the icon of the bag (bottom right of the screen) to open it. If you place the cursor on the object you’ll see a short description about what it is.

Getting your first bag (second bag)
You can put the new bag in any of the empty spaces in the bottom right of the screen and then click to open the bag.

Responding to private messages from other players
You can respond to any player who has sent you a private message by pressing the ‘R’ and then typing the text and press’ Enter ‘and type’ / tell ‘, then the message.

Receiving a new skill
You can move your ability to action bar by opening the panel using the skills at the bottom center of the screen and then clicking and dragging the ability to anchor actions. You can also use a spell or ability from the home page habilidade

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Age of Reckoning ——Warhammer Online(7)

Getting Started of the game

Once the conference had the opportunity to play the most advanced version of the game, and since then we found one of the most rewarding experiences in a videogame. We started the game by choosing a character and appear in the first zone of the game, wilted Island, where we will familiarize ourselves with the controls, kill some enemies and talk to several NPCs to provide us with missions and gain experience. We will experience a bar located on top of the screen you will fill as you successfully perform the tasks, the typical bar skills will also be present in Warhammer Online, can shape our tastes and four blocks for passive skills skills, on the other hand, will be crucial in the development of combat, since he can swing the victory to us at any time.

In the familiar main skills will have to add the passive skills, they will not have a current effect on our enemy, but to alter our character so invincible, or increase the strength to rise impressively defense, among many others podium. To activate these skills (active as well) will have to talk to the coach of the city, who give us the change of experience points for these skills. The development of the game is stuck to what we know today, and initially did not gave us a big step forward in terms of mechanics in the game promised, we will map to guide us, the book knowledge is at our disposal in any time we can explore and chat with the characters that we can see, both NPCs as real players, but that has changed since the time when we were invited to play an RvR game, divided by groups (for a hand press espa? wave and other European), selecting a side and compared with new aliándonos? eros.

15 minutes of time had to get 500 points in the various maps that we play capture the flag and protected areas in many cases, was certainly something spectacular to see so many people united by a single goal, leaving aside the typical missions Player vs. player to make way for one community against another, good against evil. The result could not be better, and soon we had to talk to agree to improve our effectiveness in combat, something that was reflected in the final game, winning with the only difference, on the other side.

Another aspect that surprised us were the titles that will receive our character based on what we do in the game, something that undoubtedly will be familiar to owners of Xbox 360 with its well-known achievements. Such titles accom? Aran to name our character, and may obtain in different ways to kill a certain number of enemies of the same species, discovering a number of worlds, having everything in detail, and so on. GOA has wanted to exploit this opportunity to give greater play to characterization, for example, if you look from all angles, one wreck will get the title of “The Observer”, if we get the rats with 100 “flat rat,” for example. Titles have positive and negative, and if we die we will have 100 titles negative, it certainly did not want to be unless we are looking for an achievement that everyone wants. Since then it has been a plus in the game, because no one knows the exact number of titles in the game, but have already warned that there will be hundreds of them, making exploration essential in the mechanics of Warhammer Online.

Technically, the game suffered some ups and downs quite clear, although it must be remembered that this is not the final version of the game. Some maps in our character or the objects and buildings were shade, clipping errors, no animation water ETCA. Although it is expected that this is remedied in the final game. The engine of the game is not a graphic display for times, but it is a definite improvement in terms of graphics gender MMORPG games that need a lot loaded graphics not all computers can handle also see hundreds of people screen with their magical abilities and see that our computer is not suffering is priceless, but is essential to have a fairly powerful machine, not the height of Crysis or games with stunning graphics, but one able to move to different characters. The accompanying music and sound? An perfectly into the game, but we could not appreciate much in the audio version.

With all this, Warhammer Online is one of the most promising title that will certainly dazzle the followers of the universe created by Games Workshop. As we see, the game system is most attractive, with a fantastic recreation of the Warhammer universe, and dozens of possibilities game which will make us spend hours and hours in front of the game.

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